using GameServer.ShootingGame.WeaponsClasses;
namespace GameServer.ShootingGame.RenderableClasses
{
    public class MachineGunOrdinance : Ordinance
    {

        public MachineGunOrdinance()
        {
            LiveTime = 600;
            defaultSpeed = 1;
        }

        public MachineGunOrdinance(GameObject owner, WeaponInfo weaponInfo)
            : base(owner, weaponInfo)
        {
            LiveTime = 600;
            defaultSpeed = 1;
        }

        override public Ordinance Clone()
        {
            return new MachineGunOrdinance(owner, weaponInfo);
        }

    }
}
